[FE training-materials-updates] buildroot-new-packages: new lab

Thomas Petazzoni thomas.petazzoni at free-electrons.com
Thu Apr 23 16:35:13 CEST 2015


Repository : git://git.free-electrons.com/training-materials.git

On branch  : master
Link       : http://git.free-electrons.com/training-materials/commit/?id=6d7d7a7701bf4f8b58ca0cbc22ca39f56ceef1ae

>---------------------------------------------------------------

commit 6d7d7a7701bf4f8b58ca0cbc22ca39f56ceef1ae
Author: Thomas Petazzoni <thomas.petazzoni at free-electrons.com>
Date:   Thu Apr 23 16:34:49 2015 +0200

    buildroot-new-packages: new lab
    
    Signed-off-by: Thomas Petazzoni <thomas.petazzoni at free-electrons.com>


>---------------------------------------------------------------

6d7d7a7701bf4f8b58ca0cbc22ca39f56ceef1ae
 .../0001-joystick-support.patch}                   |   0
 .../buildroot-new-packages.tex                     | 181 ++++++++++++++++++++-
 2 files changed, 180 insertions(+), 1 deletion(-)

diff --git a/lab-data/yocto/nunchuck/ninvaders/joystick-support.patch b/lab-data/buildroot/buildroot-new-packages/0001-joystick-support.patch
similarity index 100%
copy from lab-data/yocto/nunchuck/ninvaders/joystick-support.patch
copy to lab-data/buildroot/buildroot-new-packages/0001-joystick-support.patch
diff --git a/labs/buildroot-new-packages/buildroot-new-packages.tex b/labs/buildroot-new-packages/buildroot-new-packages.tex
index 7e40fdb..6ddbfd8 100644
--- a/labs/buildroot-new-packages/buildroot-new-packages.tex
+++ b/labs/buildroot-new-packages/buildroot-new-packages.tex
@@ -1,4 +1,183 @@
 \subchapter
 {New packages in Buildroot}
-{Objectives:}
+{Objectives:
+  \begin{itemize}
+  \item Create a new package for {\em nInvaders}
+  \item Understand how to add dependencies
+  \item Add patches to {\em nInvaders} for {\em Nunchuk} support
+  \end{itemize}
+}
 
+\section{Preparation}
+
+After doing a Google search, find the {\em nInvaders} website and
+download its source code. Analyze its build system, and conclude which
+Buildroot package infrastructure is the most appropriate to create a
+package for {\em nInvaders}.
+
+\section{Minimal package}
+
+Create a directory for the package in the Buildroot sources,
+\code{package/ninvaders}. Create a \code{Config.in} file with one
+option to enable this package, and a minimal \code{ninvaders.mk} file
+that specifies what is needed just to {\em download} the package.
+
+For reference, the download URL of the {\em nInvaders} tarball is
+\code{http://downloads.sourceforge.net/project/ninvaders/ninvaders/0.1.1/}.
+
+Note: to achieve this, only two variables need to be defined in
+\code{.mk} file, plus the call to the appropriate package
+infrastructure macro.
+
+Now, go to \code{menuconfig}, enable {\em nInvaders}, and run
+\code{make}. You should see the {\em nInvaders} tarball being
+downloaded and extracted. Look in \code{output/build/} to see if it
+was properly extracted as expected.
+
+\section{Make it build!}
+
+As you have seen in the previous steps, {\em nInvaders} uses a simple
+\code{Makefile} for its build process. So you'll have to define the
+{\em build commands} variable to trigger the build of {\em
+  nInvaders}. To do this, you will have to use four variables provided
+by Buildroot:
+
+\begin{itemize}
+
+\item \code{TARGET_MAKE_ENV}, which should be passed in the
+  environment when calling \code{make}.
+
+\item \code{MAKE}, which contains the proper name of the \code{make}
+  tool with potentially some additional parameters to parallelize the
+  build.
+
+\item \code{TARGET_CONFIGURE_OPTS}, which contains the definition of
+  many variables often used by \code{Makefiles}: \code{CC},
+  \code{CFLAGS}, \code{LDFLAGS}, etc.
+
+\item \code{@D}, which contains the path to the directory where the
+  {\em nInvaders} source code was extracted.
+
+\end{itemize}
+
+When doing Buildroot packages, it is often a good idea to look at how
+other packages are doing things. Look for example at the \code{jhead}
+package, which is going to be fairly similar to our \code{ninvaders}
+package.
+
+Once you have written the {\em nInvaders} build step, it's time to
+test it. However, if you just run \code{make} to start the Buildroot
+build, the \code{ninvaders} package will not be rebuilt, because it
+has already been built.
+
+So, let's force Buildroot to rebuild the package by removing its
+source directory completely:
+
+\begin{verbatim}
+make ninvaders-dirclean
+\end{verbatim}
+
+And then starting the build:
+
+\begin{verbatim}
+make
+\end{verbatim}
+
+This time, you should see the \code{ninvaders 0.1.1 Building} step
+actually doing something, but quickly failing with a message saying
+that the \code{ncurses.h} file could not be found.
+
+Move on to the next section to see how to solve this problem!
+
+\section{Handling dependencies}
+
+The \code{ncurses.h} header file is missing, because {\em nInvaders}
+depends on the \code{ncurses} library for drawing its interface on a
+text-based terminal. So we need to add \code{ncurses} in the
+dependencies of {\em nInvaders}. To do this, you need to do two
+things:
+
+\begin{itemize}
+
+\item Express the dependency in the package \code{Config.in} file. Use
+  a \code{select} statement to make sure the \code{ncurses} package
+  option is automatically selected when \code{ninvaders} is
+  enabled. Check that the \code{ncurses} package does not have itself
+  some dependencies that need to be propagated up to the
+  \code{ninvaders} package.
+
+\item Express the dependency in the package \code{.mk} file.
+
+\end{itemize}
+
+Restart again the build of the package by using
+\code{make ninvaders-dirclean all} (which is the same as doing
+\code{make ninvaders-dirclean} followed by \code{make}).
+
+Now the package should build properly! If you look in
+\code{output/build/ninvaders-0.1.1/}, you should see a
+\code{nInvaders} binary file. Run the \code{file} program with
+\code{nInvaders} as argument to verify that it is indeed built for
+ARM.
+
+However, while \code{nInvaders} has been successfully compiled, it is
+not installed in our target root filesystem!
+
+\section{Installing and testing the program}
+
+If you study the {\em nInvaders} \code{Makefile}, you can see that
+there is no provision for installing the program: there is no
+\code{install:} rule.
+
+So, in \code{ninvaders.mk}, you will have to create the {\em target
+  installation commands}, and simply manually install the
+\code{nInvaders} binary. Use the \code{$(INSTALL)} variable for
+that. Again, take example on the \code{jhead} package to know how to
+achieve that.
+
+Rebuild once again the \code{ninvaders} package. This time, you should
+see the \code{nInvaders} binary in \code{output/target/usr/bin/}!
+
+Reflash your root filesystem on the SD card and reboot the
+system. {\em nInvaders} will not work very well over the serial port,
+so log to your system through \code{ssh}, and play \code{nInvaders}
+with the keyboard!
+
+\section{Support the Nunchuk}
+
+Playing with the keyboard is nice, but playing with our Nunchuk would
+be even nicer! We have written a patch for {\em nInvaders} that makes
+this possible.
+
+This patch is available in the lab data directory, under the name
+\code{0001-joystick-support.patch}. Copy this patch to the right
+location so that it gets applied after {\em nInvaders} is extracted by
+Buildroot, and before it is built. Rebuild once again the
+\code{ninvaders} package. Verify that the patch gets applied at the
+\code{ninvaders 0.1.1 Patching} step.
+
+However, this patch relies on the Linux kernel {\em joystick
+  interface}, that we need to enable. Go to the Linux kernel
+configuration using \code{make linux-menuconfig}, and enable
+\code{CONFIG_INPUT_JOYDEV}. Exit, and make sure to save your kernel
+configuration safely using \code{make linux-update-config}. Restart
+the overall build by running \code{make}.
+
+Then reflash your kernel image and root filesystem on the SD card,
+reboot, and start {\em nInvaders} in a SSH session. You should now be
+able to control it using the Nunchuk joystick, and fire with the
+\code{C} button.
+
+\section{Adding a hash file}
+
+To finalize the package, add the missing {\em hash file}, so that
+people building this package can be sure they are building the same
+source code. Once the {\em hash file} is added, rebuild the package
+completely by doing \code{make ninvaders-dirclean all}.
+
+Look at the build output, and before the \code{ninvaders 0.1.1
+  Extracting} step, you should see a message like this:
+
+\begin{verbatim}
+ninvaders-0.1.1.tar.gz: OK (sha256: bfbc5c37870....)
+\end{verbatim}



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