[FE training-materials-updates] yocto: labs: remove the advanced metadata going further

Antoine Ténart antoine.tenart at free-electrons.com
Fri Jun 17 15:52:18 CEST 2016

Repository : git://git.free-electrons.com/training-materials.git
On branch  : master
Link       : http://git.free-electrons.com/training-materials/commit/?id=eefa5e603114b4281f5a5ad58885304d205ed18b


commit eefa5e603114b4281f5a5ad58885304d205ed18b
Author: Antoine Tenart <antoine.tenart at free-electrons.com>
Date:   Thu Jun 16 11:58:44 2016 +0200

    yocto: labs: remove the advanced metadata going further
    Signed-off-by: Antoine Tenart <antoine.tenart at free-electrons.com>


 labs/yocto-extend-recipe/yocto-extend-recipe.tex | 15 ---------------
 1 file changed, 15 deletions(-)

diff --git a/labs/yocto-extend-recipe/yocto-extend-recipe.tex b/labs/yocto-extend-recipe/yocto-extend-recipe.tex
index dcef51c..5c1f0e2 100644
--- a/labs/yocto-extend-recipe/yocto-extend-recipe.tex
+++ b/labs/yocto-extend-recipe/yocto-extend-recipe.tex
@@ -131,18 +131,3 @@ Access the board command line througth SSH, and launch the game:
 $ ninvanders
-\section{Going further: use the Yocto Kernel metadata}
-When dealing with some kernel recipes, it can be possible to use a more advanced
-way to add patches and to manage the configuration. This can be achieved with
-\code{linux-yocto} packages. These packages can be found under
-\code{meta/recipes-kernel/linux/} and provide the official generic Yocto kernel.
-They can be useful as a starting point to create a custom kernel without doing
-everything from scratch. You can also create a very modular recipe by doing so.
-Read the Yocto Project's kernel documentation at
-\url{http://www.yoctoproject.org/docs/current/kernel-dev/kernel-dev.html} and
-find how to append a custom feature to an existing kernel recipe for an
-explicit architecture. Then write a BitBake append file extending the
-\code{linux-yocto_3.10} recipe.

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