[bootlin/training-materials updates] master: slides/graphics-theory: anti-alaised -> anti-aliased (b210ac81)

Thomas Petazzoni thomas.petazzoni at bootlin.com
Thu Sep 19 14:43:17 CEST 2019


Repository : https://github.com/bootlin/training-materials
On branch  : master
Link       : https://github.com/bootlin/training-materials/commit/b210ac81ce68034f1937d506e6ef54e0c2d80e23

>---------------------------------------------------------------

commit b210ac81ce68034f1937d506e6ef54e0c2d80e23
Author: Thomas Petazzoni <thomas.petazzoni at bootlin.com>
Date:   Thu Sep 19 14:43:17 2019 +0200

    slides/graphics-theory: anti-alaised -> anti-aliased
    
    Signed-off-by: Thomas Petazzoni <thomas.petazzoni at bootlin.com>


>---------------------------------------------------------------

b210ac81ce68034f1937d506e6ef54e0c2d80e23
 slides/graphics-theory/graphics-theory.tex | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/slides/graphics-theory/graphics-theory.tex b/slides/graphics-theory/graphics-theory.tex
index 167719c2..41d4c8aa 100644
--- a/slides/graphics-theory/graphics-theory.tex
+++ b/slides/graphics-theory/graphics-theory.tex
@@ -625,7 +625,7 @@ x_{start} \leq x \leq x_{stop}
     \item Limited display resolutions still make them look pixelated
     \end{itemize}
   \item Any geometric shape is affected, especially fonts
-  \item Sub-pixel rendering is used to provide anti-alaised results:
+  \item Sub-pixel rendering is used to provide anti-aliased results:
     \begin{itemize}
     \item Surrounding pixels are given an intermediate value
     \item Specific algorithms perform sub-pixel drawing




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