[bootlin/training-materials updates] master: debugging: slices: debugging-principles: Fix some typos (0b3014e9)

Herve Codina herve.codina at bootlin.com
Mon Nov 14 17:30:07 CET 2022

Repository : https://github.com/bootlin/training-materials
On branch  : master
Link       : https://github.com/bootlin/training-materials/commit/0b3014e9bc7b9823c7e38cfc05be10c0af9adc85


commit 0b3014e9bc7b9823c7e38cfc05be10c0af9adc85
Author: Herve Codina <herve.codina at bootlin.com>
Date:   Mon Nov 14 17:29:53 2022 +0100

    debugging: slices: debugging-principles: Fix some typos
    Signed-off-by: Herve Codina <herve.codina at bootlin.com>


 slides/debugging-principles/debugging-principles.tex | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/slides/debugging-principles/debugging-principles.tex b/slides/debugging-principles/debugging-principles.tex
index 468d9739..7d7ccd25 100644
--- a/slides/debugging-principles/debugging-principles.tex
+++ b/slides/debugging-principles/debugging-principles.tex
@@ -20,7 +20,7 @@
-    \item Finding and fixing bugs that might exists in your software/systems
+    \item Finding and fixing bugs that might exist in your software/system
     \item Use of various tools and methods to achieve that
       \item Interactive debugging (With GDB for instance)
@@ -57,7 +57,7 @@
       \item Function call count, memory usage, CPU load, cache miss, etc
     \item Then extracting meaningful information from these data and modify the
-          the program to optimize it
+          program to optimize it

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