[bootlin/training-materials updates] master: graphics: hardware: Move the pipelines slides together (f0a0232c)
Paul Kocialkowski
paul.kocialkowski at bootlin.com
Fri Oct 14 22:52:29 CEST 2022
Repository : https://github.com/bootlin/training-materials
On branch : master
Link : https://github.com/bootlin/training-materials/commit/f0a0232c68db5c1f5f4d9b2c7c50835111cd713e
>---------------------------------------------------------------
commit f0a0232c68db5c1f5f4d9b2c7c50835111cd713e
Author: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
Date: Fri Oct 14 22:51:02 2022 +0200
graphics: hardware: Move the pipelines slides together
Signed-off-by: Paul Kocialkowski <paul.kocialkowski at bootlin.com>
>---------------------------------------------------------------
f0a0232c68db5c1f5f4d9b2c7c50835111cd713e
slides/graphics-hardware/graphics-hardware.tex | 38 +++++++++++++-------------
1 file changed, 19 insertions(+), 19 deletions(-)
diff --git a/slides/graphics-hardware/graphics-hardware.tex b/slides/graphics-hardware/graphics-hardware.tex
index 4f2ddb46..5bc3f800 100644
--- a/slides/graphics-hardware/graphics-hardware.tex
+++ b/slides/graphics-hardware/graphics-hardware.tex
@@ -46,25 +46,6 @@
\end{itemize}
\end{frame}
-\begin{frame}{I/O with graphics hardware, pipelines}
- \begin{itemize}
- \item Graphics hardware is \textbf{I/O-based} and interacts with pixel data
- \item Pipeline elements have input-output abilities:
- \begin{itemize}
- \item \textbf{Source} components: \textbf{feed pixel data}: \textit{e.g. camera}
- \item \textbf{Sink} components: \textbf{grab pixel data}: \textit{e.g. display}
- \end{itemize}
- \item Some components are \textbf{both a source and a sink}: \textit{e.g. converters}
- \item Graphics components can be chained in \textbf{pipelines}\\
- \textit{Usually from a source-only element to a sink-only element}
- \end{itemize}
-
- \vspace{-2em}
- \begin{center}
- \includegraphics[width=0.7\textwidth]{slides/graphics-hardware/pipeline-sink-source.pdf}
- \end{center}
-\end{frame}
-
\begin{frame}{Display hardware overview}
\begin{itemize}
\item \textbf{Stream pixel data} to a display device, via a display interface
@@ -154,6 +135,25 @@
\end{itemize}~
\end{frame}
+\begin{frame}{I/O with graphics hardware, pipelines}
+ \begin{itemize}
+ \item Graphics hardware is \textbf{I/O-based} and interacts with pixel data
+ \item Pipeline elements have input-output abilities:
+ \begin{itemize}
+ \item \textbf{Source} components: \textbf{feed pixel data}: \textit{e.g. camera}
+ \item \textbf{Sink} components: \textbf{grab pixel data}: \textit{e.g. display}
+ \end{itemize}
+ \item Some components are \textbf{both a source and a sink}: \textit{e.g. converters}
+ \item Graphics components can be chained in \textbf{pipelines}\\
+ \textit{Usually from a source-only element to a sink-only element}
+ \end{itemize}
+
+ \vspace{-2em}
+ \begin{center}
+ \includegraphics[width=0.7\textwidth]{slides/graphics-hardware/pipeline-sink-source.pdf}
+ \end{center}
+\end{frame}
+
\begin{frame}{Building complex pipelines}
\begin{itemize}
\item Display, rendering and video elements are chained from source(s) to sink(s)
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